Designer(s) | Steve Jackson |
---|---|
Publisher(s) | Steve Jackson Games |
Players | 2-6 |
Playing time | Approx 2 hours |
Random chance | Some |
Skill(s) required | Card playing Arithmetic Basic Reading Ability |
And while Illuminati claims to be a tongue-in-cheek game satirizing the idea. 2, 2012) Exohuman.com. Now, this classic game of conspiracy and world conquest has been updated to. Illuminati is for two to six players and contains 110 cards with new card back.
Illuminati: New World Order (INWO) is an out-of-print collectible card game (CCG) that was released in 1994[1] by Steve Jackson Games, based on their original boxed game Illuminati, which in turn was inspired by the 1975 book The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea.[2][3]INWO won the Origins Award for Best Card Game in 1997. An OMNI sealed-deck league patterned after the Atlas Games model was also developed.[4]
Goal of the game[edit]
Players attempt to achieve World Domination by utilizing the powers of their chosen Illuminati (the Adepts of Hermes, the Bavarian Illuminati, the Bermuda Triangle, the Discordian Society, the Gnomes of Zürich, The Network, the Servants of Cthulhu, Shangri-La, and the UFOs).[5] The first player to control a predetermined number of Organizations (usually twelve in a standard game) has achieved the Basic Goal and can claim victory.[6]
Controllable Organizations include: groups such as the Men in Black, the CIA, and the Boy Sprouts; Personalities such as Diana, Princess of Wales, Saddam Hussein, Ross Perot or Björne (the purple dinosaur); and Places like Japan, California, Canada, and the Moonbase. Many Organization names are spoofs of real organizations, presumably altered to avoid lawsuits.
Other ways to achieve victory include: destroying your rival Illuminati by capturing or destroying the last Organization in their Power Structure; and/or fulfilling a Special Goal before your opponent(s) can.
Card types[edit]
Cards come in three main types: Illuminati cards, Plot cards, and Group cards. Illuminati and Plot cards both feature an illustration of a puppeteer's hand in a blue color scheme on the rear side, whereas Group cards feature a puppet on a string in a red color scheme.
Each Illuminati card represents a different Illuminated organization at the center of each player's Power Structure. They have Power, a Special Goal, and an appropriate Special Ability. Their power flows outwards into the Groups they control via Control Arrows.
Plot cards provide the bulk of the game's narrative structure, allowing players to go beyond - or even break - the rules of the game as described in the World Domination Handbook. Plot cards are identified by their overall blue color scheme (border, and/or title color). Included among the general Plots are several special types, including Assassinations and Disasters (for delivering insults to the various Personalities and Places in play), GOAL (special goals that can lead to surprise victories), and New World Order cards (a set of conditions that affect all players, typically overridden when replacement New World Order cards are brought into play).
Group cards represent the power elite in charge of the named organization. There are two main types of Group: Organizations and Resources.
Organizations are identified by their overall red color scheme (border and/or title). There are three main types of Organization: regular Organizations, People, and Places. They all feature Power, Resistance, Special Abilities, Alignments, Attributes, and Control Arrows (an inward arrow, and 0-3 outward arrows). Just like their Illuminati masters, Organizations can launch and defend against a variety of attacks. Provided that the attacking Organization has a free, outward-pointing Control Arrow, players can increase the size of their Power Structure via successful Attacks to Control, a mathematically determined method employed whenever a player wants to capture an Organization from their own hand, or from a rival player's Power Structure. Unless the attack is Privileged (only the target and attacker can be involved), all players can aid or undermine the attack. Attacks to Destroy follow a similar game mechanic, but result in the Organization's removal from the Power Structure, after which they are immediately discarded. The outcome of all Attacks are determined by a dice roll. Other ways to introduce Organizations to the Power Structure involve Plots, or spending Action Tokens to bring Groups into play, or by using free moves, each at appropriate times during the play cycle.
Resources represent the custodians of a variety of objects, ranging from gadgets to artefacts (such as The Shroud of Turin, Flying Saucers, and ELIZA). They are identified by their overall purple color scheme (border and/or title). Resources are introduced into play by spending Action Tokens, or by using free moves during appropriate moments in the play cycle. They go alongside the Power Structure of the player's Illuminati, and bestow a useful Special Ability or similar.
Reception[edit]
In the June 1995 edition of Dragon (Issue 218), Rick Swan warned that it was a complex game: 'Owing to the unconventional mechanics, even experienced gamers may have trouble at first.' But he gave the game a perfect rating of 6 out of 6, saying, 'Resolute players who scrutinize the rules and grind their way through a few practice rounds will discover why Illuminati has been so durable. Not only is it an inspired concept, it’s an enlightening treatise on the fine art of backstabbing. What more could you ask from a deck of cards?'[7]
In the September 1996 edition of Arcane (Issue 4), Steve Faragher rated the Assassins expansion set 9 out of 10 overall, saying, 'With the introduction of Assassins, it now appears to have [...] a little more game balance for tournament play. A good thing indeed.'.[8]
General References[edit]
The INWO Book (1995) Steve Jackson Games Incorporated.[9]
Illuminati: New World Order, Official Website.[10]
References[edit]
- ^BoardGameGeek (2009). 'Illuminati: New World Order'. BoardGameGeek, LLC. Retrieved 2009-09-11.
- ^Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 235–239.
- ^Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 74.
- ^Varney, Allen (May 1996), 'Reports on Trading Card Games', The Duelist (#10), p. 9
- ^'The 10 Most Forgotten Collectible Card Games'. therobotsvoice.com. Retrieved 2017-12-28.
- ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. ISBN0470044071.
- ^Swan, Rick (June 1995). 'Roleplaying Reviews'. Dragon. TSR, Inc. (218): 86.
- ^Faragher, Steve (March 1996). 'Games Reviews'. Arcane. Future Publishing (4): 80.
- ^Jackson, Steve (1995). The INWO Book. Steve Jackson Games Incorporated. ISBN1-55634-306-X.
- ^'Illuminati: New World Order'. Steve Jackson Games Incorporated. Retrieved 8 November 2017.
External links[edit]
- Official INWO site (includes rules)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Illuminati:_New_World_Order&oldid=919188835'
The Illuminati Card Game strikes again! It's mind-bending, how so many cards of the deck parallel current events.
This Illuminati card game was first released in 1982 by Steve Jackson Games. The last secret is revealed and all cards are laid face up on the table. Those who only run after money and energies in all incarnations are not quite bright. So they probably need reminders to remember what was planted where and when. And so that these actually secret documents are not lost, they were publicly displayed in a card game, in lyrics, and in films. The ordinary citizens think it is an artist's imagination, but in reality, it is something completely different. They want to build the end of the old world and their own new world, but with 75% to 90% less ground staff. And if you let yourself be deceived, you won't be there in the end.
No more games, now it's serious. First, the cards are revealed, then the rules are revealed and then the players are exposed. The special thing about this game is that whoever knows the rules on the FF automatically finds his teammates without knowing their names beforehand. The game in the game, two-dimensional. Good plan, incompetent execution, poorly camouflaged. That's why they say rivets in pinstripes.
The original English game was distributed in July 1982, initially in a small plastic box with black and white cards and cardboard money. In 1987 a 23 × 31 cm game box with cards in black, white and pink as well as cardboard money appeared. The 1991 issue was changed from the 1987 issue, as the money chips were now made of plastic. And in 1999 appeared in a smaller box of 12.7 × 20.3 cm a set of multicolored cards and cardboard money, also called Deluxe Illuminati or Illuminati. The Game of Conspiracy.
The only Illuminati expansion that contained a game board was Illuminati Brainwash, which first appeared as the third expansion of the game in 1985, in the multicolored version in 2001. Illuminati Y2K was published in 1999 and focused on the Year 2000 problem and the millennium scenarios. Illuminati Bavarian Fire Drill was released in 2007 and took group cards and mechanisms of the trading card game Illuminati. New world order, e.g. the map type Artefact and the groups NATO and Rosicrucians. Not as an extension, but as an independent spin-off, Steve Jackson released Illuminati: Crime Lords in 2004, which consists of 112 cards.
1988 Illuminati was first published in German translation by Citadel-Verlag in Hamburg as a licensed edition of the American manufacturer. The multi-coloured German new edition of Pegasus Spiele, which follows the English 1999 edition, was designed by Manfred Escher and was published in 2005 with revised rules for the Toy Fair in Essen. Common names are also here Illuminati. The World Conspiracy and Illuminati Deluxe. The maps of the English Y2K extension are already included. In November 2007 Pegasus released the extension Illuminati: Bayrische Feuerlöschübung with 120 maps, among them also additional maps, which refer to specific German aspects compared to the English version.